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UnitAI: Welcome to Intelligent Game Development

UnitAI assistant for Unity logo
UnitAI assistant for Unity record
UnitAI assistant for Unity logo

void Update()
    {
        //Simplified Road Angle Detection (Replace with your actual road angle detection)
        //This example uses a raycast - replace with your preferred method.
        RaycastHit hit;
        if (Physics.Raycast(transform.position, -transform.up, out hit, 1f)) {
            roadAngle = hit.normal.x * 90; // Get road angle (adjust multiplier as needed).
        } else {
            roadAngle = 0f; // Default to 0 if no road is detected
        }

About UnitAI

We are here to improve your game production 1000x+.

If you are a junior or middle Unity dev, you will outperform seniors. If you are a product manager, you can code yourself. If you are a designer, we will generate all image formats or creative ideas for you. If you are a tester, we will create automated tests for you. Imagine an AI agent which holds exact Unity scene info and scripts, making anything you need with just a couple of text instructions? We are here to make it happen.

Shooters

Problem:
Existing AI tools like Cursor, Copilot,  fall bcs:
   •    Lack of fine-tuned control
   •    Limited model and deep control flexibility

 

Solution
Introducing UnitAI: Your Intelligent Co-Creator

UnitAI assistant for Unity product screen

AI-Driven Code Explainer

Screenshot UnitAI assistant for Unity

Build-in Unity coding agent

Screenshot UnitAI assistant for Unity

Direct code references with AI

We're building an in-Unity agent with:

Advanced Agent Chains

Sophisticated Prompt Configuration

Community Marketplace 

On-Device & Local-First AI

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