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void Update()
{
//Simplified Road Angle Detection (Replace with your actual road angle detection)
//This example uses a raycast - replace with your preferred method.
RaycastHit hit;
if (Physics.Raycast(transform.position, -transform.up, out hit, 1f)) {
roadAngle = hit.normal.x * 90; // Get road angle (adjust multiplier as needed).
} else {
roadAngle = 0f; // Default to 0 if no road is detected
}

CLOSED BETA BEGINS
About UnitAI
Massively boost your Unity productivity.
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Junior and mid‑level devs can outperform senior devs.
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Senior devs will achieve unparalleled efficiency.
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Product managers can code their own vision.
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Designers can instantly generate image assets and creative ideas.
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Testers get automated test‑creation at their fingertips.
Imagine an AI agent with a precise understanding of your Unity scenes and scripts—able to build anything you need from only a few text instructions. That’s our mission.

Why UnitAI?
Problem
Existing AI tools like Cursor, Copilot, fail because:
Lack of native Unity integration
Not allow to use free ollama models
Don’t have full game context
Case N1
“Get all scripts attached to active scene. Give me list of functions for GameIntent* scripts"
Case N2
"Print all active in hierarchy buttons and their images and position details"
Case N 3
“Explain me attached all projects scripts dependencies and print total structure of game”
Features coming soon:
Advanced Agent Chains
Sophisticated Prompt Configuration
Community Marketplace
On-Device & Local-First AI
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