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void Update()
{
//Simplified Road Angle Detection (Replace with your actual road angle detection)
//This example uses a raycast - replace with your preferred method.
RaycastHit hit;
if (Physics.Raycast(transform.position, -transform.up, out hit, 1f)) {
roadAngle = hit.normal.x * 90; // Get road angle (adjust multiplier as needed).
} else {
roadAngle = 0f; // Default to 0 if no road is detected
}
About UnitAI
We are here to improve your game production 1000x+.
If you are a junior or middle Unity dev, you will outperform seniors. If you are a product manager, you can code yourself. If you are a designer, we will generate all image formats or creative ideas for you. If you are a tester, we will create automated tests for you. Imagine an AI agent which holds exact Unity scene info and scripts, making anything you need with just a couple of text instructions? We are here to make it happen.

Problem:
Existing AI tools like Cursor, Copilot, fall bcs:
• Lack of fine-tuned control
• Limited model and deep control flexibility
We're building an in-Unity agent with:
Advanced Agent Chains
Sophisticated Prompt Configuration
Community Marketplace
On-Device & Local-First AI
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