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UnitAI
An AI agent for Unity that just works!

Version 1.0.4 released!

UnitAI assistant for Unity logo

void Update()
    {
        //Simplified Road Angle Detection (Replace with your actual road angle detection)
        //This example uses a raycast - replace with your preferred method.
        RaycastHit hit;
        if (Physics.Raycast(transform.position, -transform.up, out hit, 1f)) {
            roadAngle = hit.normal.x * 90; // Get road angle (adjust multiplier as needed).
        } else {
            roadAngle = 0f; // Default to 0 if no road is detected
        }

CLOSED BETA BEGINS

About UnitAI

Massively boost your Unity productivity.

  • Junior and mid‑level devs can outperform senior devs.

  • Senior devs will achieve unparalleled efficiency.

  • Product managers can code their own vision.

  • Designers can instantly generate image assets and creative ideas.

  • Testers get automated test‑creation at their fingertips.

 

Imagine an AI agent with a precise understanding of your Unity scenes and scripts—able to build anything you need from only a few text instructions. That’s our mission.

Shooters
Why UnitAI?

Problem

Existing AI tools like Cursor, Copilot,  fail because:

Lack of native Unity integration

Not allow to use free ollama models 

Don’t have full game context

Solution
Introducing UnitAI: Your Intelligent Co-Creator for 
Unity

Built‑in, Unity‑specific AI code explanation and agent support

Free Ollama models and in‑app expense control

Full access to scene-specific objects and scripts 

Case N1

“Get all scripts attached to active scene. Give me list of functions for GameIntent* scripts"

Case N2

"Print all active in hierarchy buttons and their images and position details"

Case N 3

“Explain me attached all projects scripts dependencies and print total structure of game”

Features coming soon:

Advanced Agent Chains

Sophisticated Prompt Configuration

Community Marketplace

On-Device & Local-First AI

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